If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. For example, if you chose good, the weapon would deal an extra 1d6 good damage to evil creatures. This choice also determines whether the cleric channels positive or negative energy (see channel energy).A cleric’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). The following options are available to the listed race who have cleric as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Aura (Ex): Hardly ever matters.. Spells: One of the best spell lists in the game, and plenty of spells per day due to bonus domain spells.. Channel Energy (Su): Channel energy is a mediocre ability, and is rightly ignored by many builds. If you aren’t a living creature, you gain no benefit from this feat.Undead harmed by your positive energy might flee, compelled by an innate aversion to the force opposite undeath. At each level that you gain a cleric feat, you can select one of the following feats. Your studies or prayers have unlocked deeper secrets of your deity’s domain. After you cast a The alignment you impose on a weapon lasts much longer. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. This benefit applies only to followers of the deity the symbol represents.You draw the life force out of your enemies to heal your own wounds. If the next action you use is to cast Undead creatures find it all but impossible to resist your commands. You can grant the Hit Points you would regain from Communal Healing to any one creature within the range of your heal spell instead of yourself. You must satisfy any prerequisites before selecting the feat.Your deity’s weapon is especially powerful in your hands. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.Focus spells are automatically heightened to half your level rounded up. For each step the NPC’s Note that servants of other faiths— including divine spellcasters who worship a deity and agents in the employ of a formal religion—normally can never be converted to a new faith. When you select this feat, choose chaotic, evil, good, or lawful. Special You can select this feat multiple times. Focus spells don’t require spell slots, nor can you cast them using spell slots. You can sacrifice one Your positive energy sets undead alight.

When you use a With elemental forces, you make your emblazoned symbols more potent. When you damage a creature with a Your faith provides temporary protection in addition to healing.

As a cleric, you are a mortal servitor of a deity you revere above all others. The DC of a conversion depends on how many conversion steps away from your faith an NPC is, starting at one conversion step for an NPC with no significant faith who matches your faith’s alignment. Characters may take more than one archetype if they meet the requirements.Check out our other SRD sites!

Increase the number of Focus Points in your focus pool by 1.You bring a weapon into metaphysical concordance with your deity’s beliefs. Cleric. When you use a heal spell to damage undead, each undead of your level or lower that critically fails its save gains the fleeing condition for 1 round.As you explore your deity’s aspects, you move beyond restrictions on healing or harming. The symbol doesn’t fade until 1 year has passed, but if you Emblazon an Armament, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. Character optimization guide for the Pathfinder Cleric. Each domain’s theme and domain spells appear in Table 8–2: Domains on page 441.Domain spells are a type of focus spell. You can prepare two additional cantrips each day.You’re a conduit for positive energy, and as you channel it through you, it heals some of your minor injuries. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers.


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