ASCENDANT sees itself as an inofficial ULTIMA UNDERWORLD 3, and compared to ULTIMA UNDERWORLD I & II it fails miserably: the game world seems empty, dull and non-immersive.
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Alle Gegner sind wieder da, alle Objekte sind wieder da, was schlimmer ist, als es erst mal klingt, denn bestimme Bereich des Levels kann man nur erreichen, wenn man einen Holzboden oder eine Holztür niederbrennt. Movies Despite all the freedom for the player, Underworld Ascendant is a bug-spectacle that, in spite of its great looks, is more boring than thrilling.
Install on your home Xbox One console plus have access when you’re connected to your Microsoft account. Enter The Stygian Abyss, a dangerous, highly interactive dungeon world. It introduced the concept immersion, a player-authored experience, and an open-world to explore. There are games, especially multiplayer games, where the concept of taking countless generic missions can be fun IF the rest of the game is rewarding. Become The Ascendant. Sign in with your Microsoft account to view.
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Fast & Furious Crossroads The Umbrella Academy: Season 2 User Rating: 4 out of 5 This site uses cookies for analytics, personalized content and ads. Underworld Ascendant is a buggy, repetitive, and boring mess of an RPG. iOS You’re now signed up to receive Microsoft Store emails. For ages 13 and up This isnt’ the way backers and many fans of the series should have been treated. It’s more a puzzle-platformer with stealth and some basic rpg elements instead of an rpg dungeon crawler, and it’s not so immersive and free as the developers think. Please, OtherSide Entertainment, tell me where the entertainment lies and what this "game" has to do with a RPG?
To save this world, and yours, you must find your way through the Abyss, uncover lost secrets and overcome many challenges.
The game itself is the most boring RPG I've played in the last 20 years: after playing for a few hours I had to realize that the game designers want me revisit the same small and few levels again and again just to find meaningless objects for a faction that is not present in any way.
No, I'm disregarding the bugs here, even if they all would get fixed, it would still be a bad game.
WiiU No, I'm disregarding the bugs here, even if they all would get fixed, it would still be a badOuch! 0/1000
But for a game that claims to be an immversive RPG this is a disgrace. So stellt sich der Entwickler Otherside also ein Rollenspiel vor: gib dem Spieler ein Schwert, gib ihm eine minimale Hintergrundgeschichte,So stellt sich der Entwickler Otherside also ein Rollenspiel vor: gib dem Spieler ein Schwert, gib ihm eine minimale Hintergrundgeschichte, steck ihn in sieben oder acht bugverseuchte kleine Level und bitte ihn, diese paar Level immer wieder aufzusuchen, um einen Gegenstand oder Gegner zu finden. Das Schöne daran, diese immer gleichen Quests sind nicht in eine Geschichte eingebunden und werden auch nicht von einem NPC gegeben, sondern man darf man sie als langweilige Zettel von einer Wand pflücken.
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By Rick Lane 05 March 2020. Dann wird man per Portal in das Level gebracht, wo sich der Gegenstand befindet, in der Regel der gleiche, den man schon zuvor geholt hatte, nur diesmal an einer anderen Stelle. Game-crippling bugs and flaws:
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Die Entwickler haben das damit begründet, dass sie es nicht geschafft haben, alle Zustände der Spielwelt abzuspeichern... Aber seien wir ehrlich: selbst wenn sie es geschafft hätten und auch die tausenden Bugs bereinigt wären, das Spiel wäre trotzdem todlangweilig, weil man eben die immer gleichen Aufträge in einer sterilen Welt absolvieren soll, ohne richtige Storyeinbettung, ohne jeglichen anderen Anreiz wie tolle Rüstungsgegenstände/-sets wie bei anderen RPGs, ohne andere Charaktere, mit denen man sich unterhalten könnte, ohne Multiplayer, ohne das Belohnen von Experimentierfreude und und und. Zum anderen geht dem Experimentieren schnell die Luft aus, da es immer das Gleiche ist: entweder auf Gegner zustürmen oder vorbeischleichen, oder ein Feuer mit einem Wasserpfeil ausschießen oder ein Holzbrett anzünden. PS Vita
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Gerade letzterer Punkt ist eine Schande, da Otherside behauptet hatte, dass das Experimentieren das Besondere sei am Spiel, aber da man (hab ich wohl vergessen zu erwähnen) NICHT ABSPEICHERN KANN, riskiert man zum einen all zu viel und geht sicherere Wege, denn sonst darf man am Levelanfang wieder einsteigen (oder wenn man stirbt beim Silver Sappling). Movements are clunky (you get stuck in the environment quite often); the much vaunted physics system is broken and not funny; the game lacks a meaningful save system; the missions are just a bunch of semi-random fetch quests, where you have to go through the same levels over and over, and the levels will reset after each visit (i. e. the enemies you killed, the doors you burned down, the chests you looted are all back again, like nothing happened).
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